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XCOM: Enemy Unknown

Score: 95%
ESRB: Mature
Publisher: 2K Games
Developer: Firaxis
Media: Download/1
Players: 1 - 2
Genre: Turn-Based Strategy/ Online


Graphics & Sound:

Over the years, I've learned to equate the Firaxis logo with quality. I'm not keen on real-time strategy, but I do like me some turn-based strategy -- and Firaxis makes the best of them. XCOM: Enemy Unknown is a reboot of a well-regarded strategy franchise that hits just about every mark it should. It is fast, intense, gory, thoughtful, and just plain irresistible.

XCOM: Enemy Unknown takes you through a handful of interesting locations. Areas where missions take place are very dark and atmospheric; the fog of war will keep you in a perpetual state of unease. This goes a long way towards the inevitable relief you will feel when your troops are safe back at Headquarters. Aliens may fit the stereotypical "gray men" we've come to expect from pulp science fiction. The most basic types are shorter humanoids with large heads and giant eyes; they look just plain evil. As more and more complex enemy types enter the fray, you will learn not to underestimate them -- even if they don't look like much of a threat.

When an alien spots you, it does so accompanied with a distinctly eerie audio flourish -- a handful of discordant piano keys are twiddled out as they scamper into action. The sound effects are great on both sides of the action; alien weapons sound superior and deadly, while human weapons sound like they were designed to inflict pain and death. Voice acting alternates between corny and genuinely scary; the gung-ho attitude of your combatants is something right out of Aliens, but the game can get genuinely creepy.


Gameplay:

Aliens are trying to kill us. Kill them back. The end. XCOM: Enemy Unknown doesn't really bother with anything high-minded regarding the possibility of extraterrestrial life. It simply presents the worst case scenario: a race of superior beings has landed on Earth, ostensibly with the intent of killing everyone. As the commander of XCOM, it is your job to save the entire planet. Easy peasy.

There are two main types of gameplay in XCOM: Enemy Unknown. The most obvious of them is the actual strategy. You take on missions around the world, dispatching your squad and commanding them in their every move.

The other type of strategizing is decidedly more macro than the move-to-move turn-based combat. At headquarters, you not only get the option to make decisions about your squad, but you must also make decisions that affect the rest of the world. Each time you scan for alien activity, you are given the choice of helping out only one country at a time. Each mission has a certain reward, but the ramifications go beyond that; if you neglect a certain country for too long, the panic level will become impossible to quell and the country itself will withdraw its support for XCOM. There is a delicate balance that must be kept if you want an ideal outcome.

A two-player competitive mode is available, but I'm not certain people will look to it for longevity. That being said, the strategy elements hold up quite well; the rules and resources are laid out fairly, and it's a joy to seek your buddies out and outsmart/gun/flank them.


Difficulty:

XCOM: Enemy Unknown features a fairly comprehensive tutorial in the game's prologue, but once the training wheels come off, the game shepherds you towards the downslope of a 45 degree hill. It is not a forgiving experience, and you will have to learn exactly what the game demands of you in order to keep your squad alive. If you spread your unit too thin and have them rushing headlong into the fog of war, they will be massacred, plain and simple. If you take your time, plan each turn carefully, and make great use of the cover scattered around the environment, you stand a better chance of surviving.

That being said, chance definitely plays a role in XCOM: Enemy Unknown. Those percentages are not lying; a seemingly safe choice for an offensive action may backfire with horrific consequences, and a shot in the dark with almost no chance to connect just might end serendipitously.


Game Mechanics:

XCOM: Enemy Unknown has just about everything you'd want in a good turn-based strategy game. There's a healthy amount of unit variety and movement options. You can operate on a vertical or a horizontal plane; high ground can prove to be the deciding factor in some situations, while others only require that you effectively flank the bastards. You won't always be able to move and fire at the same time, but there is always a right place to be and a right weapon to have at the ready. Knowing both of them doesn't guarantee victory, but it sure helps.

Your units are completely customizable from skills to equipment right down to the very name their mothers gave them. You will develop a sense of responsibility for these men and women, and if they die in the field, you will have completely lost all of the effort you have put into building them up. Permadeath isn't uncommon at all for strategy games (Fire Emblem, anyone?), and it isn't out of place in XCOM: Enemy Unknown. Each death has impact, and each near-death experience will have your heart racing as you struggle to save their lives. Your sense of pathos for your team also fuels your hatred of the enemy and engenders a serious sense of righteous satisfaction whenever you blast the aliens to pieces.

There's a lot to keep track of in the XCOM Headquarters. Not only is it where you keep track of the men and women of your squad, but it's where you sign off on new projects, scan the planet for alien activity, and monitor your organization's standing in the world at large. Your operations largely concern ground and air operations, much more often the former than the latter. A strong grasp of every single objective you are pursuing (both in the field and at Headquarters) is necessary for victory.

XCOM: Enemy Unknown is one of those remarkable games that does so much so well. It is addictive and involving enough to keep most players absorbed for quite some time. Between the unsettling, dread-inducing atmosphere and the tactical action that absolutely nails the challenge sweet spot, XCOM: Enemy Unknown is a must-own for strategy buffs and a must-play for everyone else.


-FenixDown, GameVortex Communications
AKA Jon Carlos

Minimum System Requirements:



Windows Vista, 2 GHz Dual Core CPU, 2GB RAM, NVIDIA GeForce 8600 GT / ATI Radeon HD 2600 XT or greater, DirectX 9.0, 20 GB HD space DirectX Compatible audio
 

Test System:



ASUS G74S Series, Intel Core I7 - 2670QM, 2.2 GHz, Windows 7 Premium, NVIDIA GeForce GTX 560M, 12 GB RAM

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