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FIFA World Cup 2002

Score: 90%
ESRB: Everyone
Publisher: EA Sports
Developer: EA Sports
Media: CD/1
Players: 1 - 2
Genre: Sports

Graphics & Sound:

According to soccer fans around the world, the FIFA World Cup pits the best of the best against each other until one group reigns as the World Champion Soccer Team. FIFA World Cup 2002 for the PC captures the pure essence of that fascinating tournament some consider more important that the Olympic Games and the Superbowl combined. The in-game visuals follow the same protocol that previous EA/FIFA titles have succeeded in using. Building upon these techniques, FIFA World Cup 2002 is crisper, with certain individual players modeled particularly well after real soccer legends. Each player also supports a wide range of animated movements that run fluidly as a player bounces a ball off his chest, or runs to dodge an opponent's run toward the goal post. Sometimes, however, the character models overlap each other, creating a strange, unwanted 'morphing' effect. Nevertheless trivial as the model quickly repairs itself and carries on the rest of the game with the proper appearance and build.

Making the World Cup appear larger than reality, FIFA World Cup 2002 spares no expense by created a realistically dramatic atmosphere, with everything from the first goal of the game to the toilet paper streamers flying from the stands of one of 8 different stadiums around Japan and Korea. Filled to the brim with lively fans, these accurate recreations of the real stadiums feature numerous eye candy tricks such as laser light animations on the field, audience camera flashes, and splendidly designed proportions to reality. Heated events during a match include nice video shots, such as goals or referee decisions and intensify the mood by focusing on every aspect of the response including very entertaining jigs performed by teams or a player that just scored a goal.

Although FIFA World Cup 2002 visually appears simply like a slight update on an already powerful game, the audio and music has taken an altogether different approach. Instead of the now standard techno rhythms and pop-like beats FIFA World Cup 2002 opts for orchestral quality. Surprisingly, this strange addition gives the World Cup that extra sense of elegance and brilliance goes along with the actual game. The soundtrack's mood directly relates to the situation in the game. Goals are brassy and brilliant, as the celebration seems jubilant, while there is an equal amount of suspense driven vibe. In addition, the crowd roars echo through out the stadiums as EA Sports FIFA favorites, Andy Gray and John Motsen, supply their voices as commentator. Personally, I felt Andy's comments less inspiring and lagging than Motsen's quick and to the point presentation.


Gameplay:

Keeping in line with making the World Cup appear as a much greater, sophisticated part of soccer than any local tournament, expectations for FIFA World Cup 2002 are set high. With this in mind, FIFA World Cup 2002 obviously does not include as many teams or inner season tournament play. In fact, FIFA 2002 only has one tournament, The World Cup. The teams are separated according to regional classification and are ranked by their received positions in the previous World Cup competition, four years ago.

Without the ability to customize teams or choose teams that are not a part of the Federation, FIFA World Cup 2002 has to compensate somewhere else. This is put entirely in the previously mentioned atmosphere as well as an attempt to give hardcore soccer fans a more realistic edge to the normally slow, footwork driven game. This includes an advanced kicking model that lets you more accurately decide the amount of power that will go into a kick or pass. Other advances feature the ability to lob or juggle the ball which attempting takes about as much determination as the real thing.

The game also features a 'Friendly', non-tournament styled mode that allows you to pit any two teams together in a head to head face off. Winning the Tournament mode opens up 'special all-region teams' that are available to play as or against in the friendly mode. Multiplayer support is also functional so you can play against anyone in the world at practically any time of the day.


Difficulty:

With four available difficulty settings and a number of opponent/team/referee settings to choose from, the difficulty of the game is entirely in the hands of the player. I found that in the newest 'Beginner' mode with all AI effects set to my advantage, winning the entire World Cup Tournament came easier than opening a box of cereal. As difficulty ranges become tougher and settings are toggled, your experience could be change dramatically. Difficulty of soccer's strange rules does not appear to cause much trouble in the game. Bookings and offside calls appear as more of a nuisance than any real obstacle to battle.

Game Mechanics:

The controls for FIFA World Cup 2002 seem to have remained absolutely the same as previous FIFA titles. It still uses a strange, sometimes awkward passing scheme, which bases the ball's general direction with the same keys that control player movement and direction. Facing the wrong way while attempting a simple close-by pass could even result in scoring a goal for the wrong team. The same four keys, W-A-S-D, control most of the action, designed for both offensive and defensive maneuvers. If you are not careful to notice who actually has possession of the ball, again you may find yourself performing an unwanted task.

Even though these controls are easy to work with, more often than not I found myself randomly stabbing at any and all of the keys. Unbelievably, that method got the ball pack in my possession at many times of restlessness. Other keystrokes are also accepted, which do certain special moves related to soccer rules.

In retrospect, FIFA World Cup 2002 stands alone as a wonderful homage to the sport and its most intriguing tournament. Some minor issues are changed to provide a slightly more realistic look, but the game still moves much faster than a real game. I suppose if computer based soccer were any more realistic, it would probably tend toward the boring side. Nevertheless some interesting twists and changes make FIFA World Cup 2002 stand apart from its predecessors, giving the gamer a great piece of playing power.


-==Boy, GameVortex Communications
AKA Kyle Prestenback

Minimum System Requirements:



Windows XP/Me/2000/98/95, 233 Mhz Intel Pentium II or AMD K6, 32 MB RAM, 4x CD-ROM, 65 MB HD space, 4 MB direct3D capable video card
 

Test System:



Windows Me, Intel Pentium III 600 Mhz, 8x DVD-Rom, 4MB S3 Savage IV video card

Windows Dino Island Windows FIFA Soccer 2003

 
Game Vortex :: PSIllustrated