This low power consumption force feedback technology uses no moving parts to produce meaningful sensory feedback. A broad range of intensity and sensation compliment the ability to derive feedback sensations from isolated areas on the controller, one side or the other, movement from front to back or all areas at the same time. As an example, a gamer playing a racing game can feel variations in pulse, strength and location allowing them to feel intensity differences between a smooth guardrail swipe and a full frontal slam into a wall.
The patent pending SensorFX has two modes, one for games that have force feedback support already built in and the other mode that relies on motion tilt sensing and button use and other actions to trigger the SensorFX tactile feedback. SplitFish plans to work with video game publishers and next-generation hardware manufacturers in an effort to establish standard support for this full directional force feedback technology.