The gameplay is abysmal, in my opinion. You begin the game as Logan, a logger in the Canadian wolderness. You haven't yet been infused with adamantium goodness, however. That comes later. Your brother, Creed, comes to town looking to settle an old score with you and wreaks havoc in his wake, killing your lover, Kayla. It sort of follows the movie's storyline, in this regard. Your fellow loggers don't take kindly to Sabretooth and his destructive ways and they take it out on you.
The basic gist of the game is that you'll brawl your way through, killing everyone in your path. Sounds more like Sabretooth's style to me, but anyway. From time to time, you'll encounter Sabretooth as a mini-boss (among others) and these encounters are more frustrating than anything else. At one point, you will fight Sabretooth on top of an 18 wheeler blazing down the road. Your first order of business is to destroy the invisible sentinel or else Wolverine will stop in his tracks to "sense" it and Sabretooth will beat him from behind. In the middle of the fight, you'll enter some quick-time events, but the response time is off. It just feels wrong and you will probably die many times. As you progress, you'll work your way through different areas, chasing Sabretooth and finally getting your adamantium infusion from William Stryker. The cut scenes come straight from the next-gen console versions and that only adds insult to injury. Then you'll work your way through facilities, destroying robots and such and facing down familiar faces.
Every kill you make earns you experience which can then be traded in for new and more powerful combos, more health, etc. This doesn't make up for the fact that the game is just not fun, but it does help a little bit, especially since you can upgrade mid-level by pressing Pause and going into the Upgrade option. However, the combos seemed a little pointless and you can accomplish basically the same thing with mindless button-mashing. Probably the worst part of the game is being forced to use moves like Wolverine's lunge, which is not the least bit enjoyable. You'll use this to jump from tree to tree or to traverse wider spans than Wolverine can normally jump. You can also use a similar move to beat up bad guys, but it just doesn't feel natural and again, simple button-mashing seems to work better.
In addition to Wolverine's Health bar, which will refill as he heals over time, there's a Rage bar that will fill as he kills people. Once it's full, you can deal much more damage when you pound bad guys. Eh.
Wolverine also has his Feral Sense, which can be activated to see places that are destructible or the aforementioned hidden sentinel observers. However, when this sense is active, everything turns a reddish color and normal enemies are more difficult to see. Also, there was a certain point in the game where you needed to hunt Sabretooth and you were to follow a path that could only be seen using Feral Sense. This path disappears under a fence you can't get through and you are supposed to get on the roof and use the lunge to progress, but it's not the least bit intuitive or obvious. Would it have killed them to implement a map, for crying out loud?