The dogfighting mechanic is
Ace Combat: Assault Horizon Legacy's best feature. The simple act of jumping into a plane and shooting down other planes is a lot of fun. Most of the flight mechanics are pulled from
The Sky Crawlers, so the game is very approachable. It's not quite an "arcade" flight experience, nor is it a "sim." Instead, the game sits in that nebulous area between the two. You have to worry about mid-air stalls and other more "realistic" items, but you also have the benefit of one-button evasive maneuvers and lots of reserve missiles.
You have access to both defensive and offensive combat maneuvers. Once a missile targets you, a warning is flashed on the screen indicating you need to hit (Y) and slide the circle pad to the left or right to get out of the way. Once again, I have to sing praises for the 3DS's circle control pad. It works great, especially when you have to make high-G turns and quick adjustments to line up a target. Throttle and air brakes are mapped to the shoulder buttons. They work, though having to hold either down for any length of time is straining, though this is more of an issue with the 3DS's design.
Evasive maneuvers contribute to the game's lack of difficulty. It is easy to dodge most threats, even when facing opposing Aces.
I had a harder time figuring out the offensive system. If you have a plane in your sights for an extended length of time, a meter fills. Once filled, you are supposed to hit a button to pull off some sort of combat trick. Filling the meter was no problem, but the move rarely seemed to work as described.
Ace Combat: Assault Horizon Legacy isn't an amazing experience, but it is great for portable fun, especially if you like flight games.